![]() Every time you use it for offense is like a hail mary. Reinhardt’s Charge is an outdated buggy mess of an ability that is only reliable for roll-outs. Citing these two abilities as examples of what is fine is not really the right way to go. ![]() Both can be used for burst movement and can one hit enemies but that’s it. Yeah, Reinhardt’s Charge has issues as well, does it not? And so is Doomfist’s Rocket punch, are you aware of that? Both abilities are kinda identical but not really the same, and most importantly, these two are not even being effectively used the way they should be. They are two entirely different characters with vast differences in the rest of their kit, health, hitbox, damage, and role. Heck, what is even the relevance of being hacked by Sombra to the comparison of Roll and Sprint?ĭoomfist can rocketpunch people against a wall, it can even be considered a powercreep version of Reinhardt’s charge If you are implying that if Hammond dives an enemy team but gets hacked then he is screwed, DUDE, any hero in the game who gets hacked nearby a bunch of enemies is also screwed, that’s not a special case for Hammond. They both can deal lots of damage, 76 can do it from far, Hammond does it close.Īnd Hammond being hacked is the same situation like Soldier 76 or anybody else in the roster. Not deal a lot of damage? DUDE, Pile Driver’s damage potential is 100, the collision damage of his ball form is 50, and his primary fire is hitscan, if anything he is a burst damage dive tank like D.Va, and not a tickle dive Tank like Winston. Also because while he is fast in his ball form, he is still a very big target, and if he is hacked then he is basically screwed. You still need to consider though that Hammonds job is not to deal a lot of damage, unlike 76, Hammond is meant to go straight into the enemy team and knock them around, not kill them. I’m not saying Sprint is crap now, it’s the same as it has always been, but when it comes to overlapping abilities in the game, Sprint is the least unique now AND THAT IS MY POINT! Nothing in Soldier 76’s Sprint is even special anymore. Regardless of the difference in their character roles, the way Roll overlaps with Sprint just feels off. With Hammond, just press shift and move (but you move faster and you have no crit box) With Soldier 76, just press shift and move With Soldier 76’s Sprint and Hammond’s Roll… McCree’s CR gives him a crappy quick dash Reaper’s WF gives him invincibility mode Reaper’s buffed Wraith Form is now a much better instant reload ability than McCree’s Combat Roll, but while both abilities grant instant reload: They have different character roles with overlapping abilities, but their abilities… With Doomfist, you have faster travel time, but the distance of your movement and damage is dependent on how much you charged the ability, Doomfist has a “charging” mechanic. With Reinhardt, you just have to press shift and steer Reinhardt’s Charge is a crappier version of Doomfist’s Rocket Punch, but: Hanzo’s SA has cooldown, but you can be selective with your shots and you are much more accurate, unlike McCree FTH who just empties all his ammo and has an inconsistent spread. McCree’s FTH can be used more often, it has no cooldown and its only downtime is the reload. ![]() McCree’s Fan the Hammer is a crappier version of Hanzo’s Storm Arrows, but: This game have other overlapping abilities but these overlapping abilities at least have different mechanics in the way they are used! ![]() My post is about how Roll overlapped with Sprint regardless of character roles, because the way Roll overlapped with Sprint is not the same as other overlapping abilities in this game. The Sprint’s only advantage over Roll is it doesn’t have a 1 sec cooldown, but a 1 sec down time isn’t much.Įverybody is jumping to conclusions and keep reiterating the differences in characters roles between Hammond and 76, saying Hammond’s a dive tank, while Soldier 76 is a long range DPS. On the other hand, Soldier 76’s Sprint does not hide his crit box and only has a movement speed 8.33 meters per second (based on wiki). Its only disadvantage is it has a 1 sec cooldown compared to Soldier 76’s Sprint, but a 1 sec down time isn’t much. Hammond’s Roll transforms him into a ball form with NO CRIT BOX that enables him to move 10 meters per second (based on wiki). Hammond’s Roll definitely overlapped with Soldier 76’s Sprint, and can even be considered a power creep version of Sprint.
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